AI Insights · Timothy · January 2022
Top 5 Arcade Sports Apps on iOS in Switzerland Q4 2021
Discover the performance of the top 5 arcade sports applications on iOS in Switzerland during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 arcade sports applications on iOS in Switzerland showed varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at the performance data, sourced from Sensor Tower.
Golf Rival - Multiplayer Game saw weekly revenue fluctuate, peaking at around $12.8K in mid-October and ending the quarter with approximately $10.3K. Downloads witnessed a gradual increase, reaching a high of 1.2K in the last week of December. Active users rose steadily from 1.8K at the beginning of the quarter to 4.3K by the end.
Golf Clash - Golfing Simulator
Golf Clash - Golfing Simulator experienced a notable spike in revenue, particularly in late November, peaking at about $12.8K. Downloads remained low throughout the quarter, with a slight increase to 34 in the final week of December. Active users showed a gradual decline from 269 to 156 over the quarter.
Tennis Clash:Sports Stars Game
Tennis Clash:Sports Stars Game exhibited a drop in revenue, starting at around $10.3K and ending at approximately $2.2K. Downloads fluctuated, peaking at 1.2K in mid-October and then dropping before a slight rebound to 928 in the last week of December. Active users saw a decrease from 13.2K to 11.8K over the quarter.
Captain Tsubasa: Dream Team's revenue remained modest, with a peak at $7K in early December and ending the quarter at roughly $6.2K. Downloads were consistently low, with minor fluctuations, peaking at 37 in early November. Active users hovered around 70, with a slight dip to 46 in early December before recovering to 70 by the end of the quarter.
Ultimate Golf! saw its revenue peak in mid-November at about $3.5K, ending December with approximately $2.6K. Downloads were inconsistent, peaking at 869 in late November before dropping to 146 by the end of December. Active users showed a decline from 3.8K at the start to 2.2K by the end of the quarter.
For more detailed insights and data on the performance of these apps, visit Sensor Tower.